Customizable Potion Cards
/These customizable potion cards are a complement to our previous Healing Potion Cards. Write in the details at the table, or fill in the PDF and have them ready for your next adventure.
Read MoreThese customizable potion cards are a complement to our previous Healing Potion Cards. Write in the details at the table, or fill in the PDF and have them ready for your next adventure.
Read MoreHealing Potions Cards. There are many like them, but these are mine. And yours, if you’d like them.
Read MoreSimple arrow tracking for 5e using 4 six-sided dice.
Read MoreDon’t write it down in your inventory. Here’s an assortment of dungeon keys for your tabletop.
Read Morei listen to several DM-centric and a few actual play podcasts. Here are a few of my recommendations.
Read MoreTiny Tom, where have you gone
When mother said you mayn’t?
Why I went down to Halfling Town
Where I was thought a giant!— Children’s skipping song of Riverfall
Dundarrow is a prosperous Halfling village of stone and timber structures on the west bank of the Barbulen River. Its industry is based on the agriculture of the surrounding river valley — there is a water-powered mill, a granary, and a brokerage for wheat, oats, barley, and other crops. A brewery produces the secondary export of the village, a popular beer called Stump Ale.
The namesake of Stump Ale is the remains of an enormous tree in the center or town. It serves as a stage, a bandstand, a dance floor, a venue for weddings and religious ceremonies, and is a sacred object for the local druids.
A stone bridge spanning the Barbulen connects Dundarrow to the eastern bank. This access makes the village a point for trade, provisioning, and rural society. The community hosts a weekly market, a variety of shops, an inn with accommodations for the larger races, and several seasonal festivals.
Dundarrow Village began as a tourist attraction. An enormous tree grew by the banks of the Barbulen River. Named Dundulein by the local druids who revered and safeguarded it, this massive living spire brought gawkers from far and wide and a few small businesses sprang up, selling dried pressed leaves fallen from the branches high above, sap mixed into a restorative draught, and splinters of its bark as souvenirs.
The tree eventually fell victim to a strange blight. The druids were unable to discover its source, and all their prayers, rituals, and husbandry could not save it. Fearing a spread of the curse into nearby forests, they cast powerful magics upon it, destroying the blight but also killing the tree.
The vast tree was now a hazard. It would eventually topple, doing massive damage and conceivably damming the river. The druids agreed that the tree could be harvested for lumber one one condition: that the mighty roots remain undisturbed. It was their hope that someday the tree would gather its strength and put up new shoots. The place where the dead tree stood became known as Dundulein Barrow, then simply Dundarrow.
The sleepy tourist stop quickly expanded into a lumber town. A sawmill was built on the river, and the tree was harvested limb by limb. Though the highest branches were perilous to cut, the wood was strong, and clear of grain, and it fetched a premium price. Gradually teams of human and halfling lumberjacks whittled the tree down to its stump. The stump remained as the druids had requested. It was leveled and smoothed into a platform that served as stage, dance floor, meeting place, and sacred venue.
As the tree came down, a town went up. The now-obsolete sawmill was converted to grind grain, a granary was built, and the stone bridge across the Barbulen that had once carried a harvest of lumber out from the village began to bear the harvest of the river valley toward it. Halflings from the surrounding Holdlands began to occupy this new depot: younger sons and daughters who would not inherit their families’ farms or who simply had an interest in the wider world. The village began to grow in earnest, attracting entrepreneurs, then families, then shopkeepers and artisans.
Dundarrow, situated on the banks of a river famous for spring flooding, denied the Halfling residents their customary burrow homes. They contented themselves with building sturdy riverstone foundations to raise their village above the water’s reach, and they topped them with houses and shops constructed of Dundulein’s lumber. Dundarrow as it stands today is a tidy village and market town populated mostly by halflings. It provides services to the surrounding farms, including shops, a Shirriff and court, a school, a weekly market and festival celebrations
Token for my new bard PC for a new 5e campaign. Vector art in Adobe Illustrator.
Read MoreTutorial: Creating Freehand Map Styles in Adobe Illustrator. Create stipple and hatch style brushes for mapmaking.
Read MoreMaps of a tower suitable for a residence, an infiltration mission, or the keep of an upscale wizard.
Read MoreThree Adobe Illustrator style set designed for subterranean cartography. The Classic (bold outlines with hatched fill, The Lazy (quick crosshatching around the borders), and The Obsessive (bold outlines with stones and stippling.)
Read MoreAdobe Illustrator Graphic styles: large- and small-scale brick walls and fills. Add instant detail to your Illustrator map.
Read MoreFreehand Hatched Style in Illustrator, a tutorial — Part 3: Creating a Freehand Line Style.
Read MoreFreehand Hatched Style in Illustrator, a tutorial — Part 2: Basics of Graphic Styles
Read MoreAn Adobe Illustrator tutorial for creating map wall style with the look of freehand drawing.
Read MoreA handy reference sheet for 5e Wizards showing all the options for casting spells. Great for new players, or ones who just need a little refresher.
Read MoreBasics of Hatch and Graph maps in Adobe Illustrator. Download sample styles.
Read MoreThe Dissolute Dryad. Vector Illustration — Adobe Illustrator
Read MoreThese rollable tables give your NPCs and humanoid foes something to do while they wait to encounter your party. Downloadable PDF.
Read MoreWelcome to Cryptocartographer.net, the RPG home of Jay Robinson. I'm a designer by day and a game enthusiast by night. I make things for my own games and present them here in the hope that they'll prove useful to others.
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